CYBERDARK
Two rival Black ICE watch a frozen, blackout city. Neither knows about the other. Both have to go dark.
RELEASE A IS LIVE. The city is pixel art now, the layout is landscape, and the Workshop is tabbed. Built for desktop; on a phone it runs in landscape, where you move by tapping the next tile.
FIELD RECON
HOW TO PLAY
Keyboard: arrows move, Tab switches between buttons, map and lists, Enter presses, Esc backs out. Everything is clickable too.
Read the console
The lines at the top of the screen talk you through the opening and tell you what to do next.
Prime the generator
A dark safehouse is a dead safehouse. Keep it fed, then step outside and claim what you find.
Build the supply line
Pave roads back home, put crew on jobs, and watch each resource's net rate. Negative means it eats more than it gives.
THE STORY
The city died when the master grid fractured into perpetual blackout. The surviving populace dispersed into scavenger bands, feral factions, and bunker colonies.
You awaken inside Safehouse 0,0. The roof holds, but the generator is starving. High above in the corporate spires and deep below the subway foundations, two autonomous Black ICE supercomputers still pulse with synthetic intelligence—blind to each other, but hostile to everything that moves.
Your mission is survival and reclamation: restore local power, craft survival gear, pave neon supply roads through the ruins, recruit crew to work abandoned pumps and dumps, and forge the digital keys needed to put both Black ICE to sleep forever.
SURVIVAL PROTOCOL
Never step outside empty-handed. Scavenge the safehouse alley to stockpile scrap and fuel before crafting your Nav-Rig.
Moving through the dark drains water. Run dry and you take lethal damage. Build a Moisture Condenser at home early.
Claimed outpost roads cost half the water of open exploration. Always trace supply lines back home when planning runs.
Claiming a water pump or electronics dump is step one. Construct Crew Quarters to assign workers and pipe resources home.
COMMON QUESTIONS
Is it really free?
Yes. The whole of Act I is free in the browser: no ads, no accounts, no microtransactions.
Do I need to install anything?
No. It runs in a desktop browser. The first load is a few megabytes, so give it a moment; after that the browser caches it.
Does my progress save?
Yes, locally in your browser. Close the tab and come back whenever; the game offers to catch up on some of the time you were away.
Can I play on my phone or tablet?
Yes, in landscape. The game runs in a phone browser, but there are no on-screen movement buttons: tap the tile next to you to step onto it. Desktop with a keyboard is still the intended way to play.
Is there a Steam version?
A fuller version with more of the city is planned for Steam as Early Access. Act I stays free here, always.
Is it like A Dark Room?
That is the closest signpost: an idle RPG you read as much as you click, with exploration and a city that has to be rebuilt. CyberDark has its own map, crew and combat.
I got stuck. What now?
The console usually says why: a line starting with ! names what is missing. If it still makes no sense, ask in the Discord — that feedback is what shapes the next release.