SEC-0,0  ·  SIGNAL ACTIVE  ·  POST-COLLAPSE IDLE RPG

CYBERDARK

Two rival Black ICE watch a frozen, blackout city. Neither knows about the other. Both have to go dark.

Desktop browser · keyboard + mouse
No install, no account
Saves in your browser
Free · no ads, no microtransactions

RELEASE A IS LIVE. The city is pixel art now, the layout is landscape, and the Workshop is tabbed. Built for desktop; on a phone it runs in landscape, where you move by tapping the next tile.

FIELD RECON

CyberDark safehouse screen: crew assignments, generator status, site count and the Workshop button above a live console log
BASE OPERATIONS Ten crew slots, four resources and a generator that has to stay stable. Assign specialists to water, scrap, chems and fuel, then spend the output in the Workshop.
City map screen: roads, hazard crates and salvage buildings around the player, with HP, water and sector readouts
SURFACE GRID Pave neon supply lines across blackout ruins to link water condensers and scrap dumps.
Subway tunnel floor with oxygen and depth counters, hazard stripes, two enemies, a supply crate and the player
SUBWAY DESCENT Delve derelict metro tunnels and facility foundations while managing oxygen levels.
Combat screen: plasma cutter versus a security drone in a rain-soaked neon street, with HP bars, a damage ticker and six ability buttons
TACTICAL COMBAT Confront patrol drones, rogue mechs, and armored corporate enforcers.
Tabbed Workshop screen with Build, Workbench, Chem Lab, Fabricator, Cyberdoc and Market tabs
TABBED WORKSHOP Six tabs, from build orders to the cyberdoc. Release A split the old wall of items into places you actually walk to.

HOW TO PLAY

Keyboard: arrows move, Tab switches between buttons, map and lists, Enter presses, Esc backs out. Everything is clickable too.

1

Read the console

The lines at the top of the screen talk you through the opening and tell you what to do next.

2

Prime the generator

A dark safehouse is a dead safehouse. Keep it fed, then step outside and claim what you find.

3

Build the supply line

Pave roads back home, put crew on jobs, and watch each resource's net rate. Negative means it eats more than it gives.

THE STORY

The city died when the master grid fractured into perpetual blackout. The surviving populace dispersed into scavenger bands, feral factions, and bunker colonies.

You awaken inside Safehouse 0,0. The roof holds, but the generator is starving. High above in the corporate spires and deep below the subway foundations, two autonomous Black ICE supercomputers still pulse with synthetic intelligence—blind to each other, but hostile to everything that moves.

Your mission is survival and reclamation: restore local power, craft survival gear, pave neon supply roads through the ruins, recruit crew to work abandoned pumps and dumps, and forge the digital keys needed to put both Black ICE to sleep forever.

SURVIVAL PROTOCOL

Base Scavenge the Alley First

Never step outside empty-handed. Scavenge the safehouse alley to stockpile scrap and fuel before crafting your Nav-Rig.

Water Water Pays for Steps

Moving through the dark drains water. Run dry and you take lethal damage. Build a Moisture Condenser at home early.

Roads Roads Cut Travel Costs

Claimed outpost roads cost half the water of open exploration. Always trace supply lines back home when planning runs.

Crew Outposts Require Housing

Claiming a water pump or electronics dump is step one. Construct Crew Quarters to assign workers and pipe resources home.

COMMON QUESTIONS

Is it really free?

Yes. The whole of Act I is free in the browser: no ads, no accounts, no microtransactions.

Do I need to install anything?

No. It runs in a desktop browser. The first load is a few megabytes, so give it a moment; after that the browser caches it.

Does my progress save?

Yes, locally in your browser. Close the tab and come back whenever; the game offers to catch up on some of the time you were away.

Can I play on my phone or tablet?

Yes, in landscape. The game runs in a phone browser, but there are no on-screen movement buttons: tap the tile next to you to step onto it. Desktop with a keyboard is still the intended way to play.

Is there a Steam version?

A fuller version with more of the city is planned for Steam as Early Access. Act I stays free here, always.

Is it like A Dark Room?

That is the closest signpost: an idle RPG you read as much as you click, with exploration and a city that has to be rebuilt. CyberDark has its own map, crew and combat.

I got stuck. What now?

The console usually says why: a line starting with ! names what is missing. If it still makes no sense, ask in the Discord — that feedback is what shapes the next release.

Join the Signal Network

Report bugs, trade survival routes, discuss lore, and talk directly with the developer.

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